“…The visual experience, the visual fidelity we’ll be able to create — the real world will stop being the metric that we apply to the best possible visual fidelity,” Newell said. “The real world will seem flat, colorless, blurry compared to the experiences you’ll be able to create in people’s brains.”

Valve is collaborating with OpenBCI, a biosensor hardware company, on what Newell referred to as an “open source project so that everybody can have high-resolution [brain signal] read technologies built into headsets.”

With such a headset, reality could get trippy.

“Where it gets weird is when who you are becomes editable through a [brain computer interface],” Newell told NZ1. “Our ability to create experiences in people’s brains, that aren’t mediated through their meat peripherals, will be better than is possible.”…”

Read More: https://futurism.com/gaming-ceo-brain-computer-interfaces-edit-feelings